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Misericordia Students Recognized at National Conference on Video Games and Communication

Misericordia Students Recognized at National Conference on Video Games and Communication

Misericordia Students Recognized at National Conference on Video Games and Communication

DALLAS, PA — Misericordia University Speech-Language Pathology students recently showcased their research at the Valid Gains Through Video Games (VGTVG) Conference, hosted by the Meaningful Digital Experiences Research Lab at Monmouth University.

The conference—founded and hosted by Misericordia alum Erik X. Raj—brings together educators, clinicians, and game developers to explore how video games can support speech, language, and communication development through interactive, engaging experiences.

Approximately 25–30 research posters were presented during the event, highlighting innovative approaches to integrating video games into educational and therapeutic settings. Of those, only three projects were selected for a 15-minute oral presentation. Notably, two of the selected presentations were led by Misericordia University student research groups.

The selection of multiple Misericordia groups for oral presentation reflects the strength of the university’s academic programs and its emphasis on hands-on, student-driven research. The presentations demonstrated both subject expertise and the ability to communicate complex ideas effectively to a professional audience.

The conference highlights the growing intersection of technology, education, and healthcare, and underscores the role of video games as a meaningful tool for developing communication skills and enhancing learning outcomes.

Participation in VGTVG reflects Misericordia University’s continued commitment to experiential learning and innovation. By engaging with national conversations in emerging fields, students gain valuable experience that prepares them to make an impact in their future careers. 

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